![]() * Experienced a bug where I was left infinitely hanging without disconnection or black-screening in the lair during a battle. * Experienced a bug where it was impossible to use the shop to buy items. but will immediately re-alert on them if they move. ![]() * Momoko in the digital dojo will allow the player to exit dialogue without battling if they select the second option. Protector honestly could have just been changed to activate once per combat to achieve the same result it's giving now. 2 turns of trap prevents Kinu from being used more than once unless your opponent is absolutely confident in their ability to build momentum with it in play. ![]() 1 turn trap provides this by preventing Kinu from being switched out during the first turn of combat if the opponent picked well during the pick/ban phase, this will be enough to knock it out. The primary goal of the nerf as I understand it was to prevent leveraging Protector to stack to the point that a healer and a stacker can prevent the opponent from generating any kind of momentum. * Kinu's new protector mechanic is a good choice of nerf (in my opinion), but I think 2 turns is overkill. I was stuck on one of the kids' completion dialogues and spoke to the mother, and now have the quest step to talk with her kids in the house again. * "A Better Future" seems to have a new bug now if you select the second dialogue option on the second prompt with Pasiphae. * The central platform in the sacred lakes area allows the player to fish through its door during the recon stage of the quest there. #Temtem cipanku skin* While wearing the towel for the hot springs, the upper texture of the egg incubator backpack's straps becomes skin coloured. * The journal could use a keybind (I may be blind and missing it here, but I can't see it in the control settings) * The twins in the rice field don't seem to reset to their default position upon leaving the area.Įdit: This, too, was fixed upon relogging Ideally their cost would be more in line with that of the higher-end temcards supers should be around twice what normal scents are. They should at absolute maximum cost around half what they do. ![]() I'd recommend moving it next to the Eastern scalable rock face in that spot, and clearing a small area of land around it so it can be accessed without running through grass. * The first healing area off the boat being surrounded by grass and packed into a back corner is somewhat vexing. * Yowlar's new Savage Suplex animation has a purple box artifact right before the moment of impact. * One-Eyed Matthew on the airship trip, after response 1: "I'm did not" > "I didn't"/"I did not" Relogging to fix Cipanku not being selectable in the airship map screen has fixed this. I recommend moving this to shift+M on the game screen, or onto the existing Q/E scale in the map screen.Įdit: On my initial login, M wasn't closing the world map screen. * The new global map is great, but it's counterintuitive to have it bound to M in the map screen. Temtem famously launched with extremely limited communication options, but that will change with in-game chat, chat bubbles, and different chat channels for trading and battling.I will expand this as I play, just a general feedback thread for bugs and other things I notice as I go. This Temtem auto-scaling will only apply to the ranked matchmaking queue and all other content will still use whatever SVs your Temtem actually has in the regular game.Ĭhat is another big addition coming this spring. The only thing the tamer will have to do is train their Temtem’s TVs to be what they want. Unlike in Pokémon, Crema plans to make competitive Temtem easy to get into by setting all SVs and Temtem level to their max rank. First, a 1v1 ranked matchmaking PvP queue will be instituted to give tamers a place to test their mettle. Crema has revealed its tentative roadmap for Temtem in 2020.įor Spring 2020, Temtem will see a lot of changes that are aimed at fleshing out some of the game’s core systems. ![]() Many of those fans have already exhausted the early access gameplay that Temtem offers, and are eagerly awaiting news of what Crema plans to do to expand the game. The game only released last month on Steam Early Access and it’s already sold over 500,000 copies. Temtem has come a long way in a very short time. Update: The second half of Temtem’s dev roadmap has been revealed. You Are Reading : Temtem Roadmap Reveals 50 New Monsters Will Be Added This Year Temtem is going to get 50 new magic monsters if Crema Games sticks to their 2020 schedule. Temtem Roadmap Reveals 50 New Monsters Will Be Added This Year ![]()
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